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New · 3D UV & UV DTF printing

Flat image in. 3D UV DTF print out.

Image Presto creates tactile 3D DTF UV prints from ordinary flat artwork. The Spot Channel editor stacks named spot channels — white base, gloss varnish, raised emboss, custom texture — masks each one independently, previews the relief in interactive 3D, and exports Photoshop-ready TIFFs your RIP already understands. No 3D modeling, no manual separations.

Works withLumen S24FNeoStampaDigiRIPCadlinkAny UV / UV DTF printer
Spot Channel Editor — take_the_step.tiff
Embroidered artwork rendered with two different relief treatments — Puffy 3D emboss
Embroidered artwork rendered with two different relief treatments — Stitch texture
Stitch texturePuffy 3D emboss

One flat artwork, two relief recipes — exactly what your UV DTF press will lay down. Drag the handle to compare.

4

named spot channels per job

31

relief & stitch textures

4

masking modes, incl. AI select

1

click multi-channel TIFF export

The transformation

From flat image to 3D DTF UV print

Spot channels tell the press where to lay white ink and varnish; relief textures decide how the surface feels. The varnish builds real height on the film, so the finished UV DTF print has gloss, texture and depth you can feel — all started from a flat PNG.

Flat logo artwork before spot channel processing

1 · Any flat image

A logo, sticker or design — uploaded, or handed off from AI generation, background removal or the upscaler.

Artwork separated into spot channels with relief texture mapped

2 · Spot channels + relief

Mask each layer — white base, varnish, emboss — and assign one of 31 relief textures per channel.

The same artwork as a raised, glossy 3D UV DTF print

3 · 3D UV DTF print

Raised varnish and texture come off the press — gloss, depth and touch, from a file your RIP reads natively.

Relief library

A texture for every finish

Thirty-one relief styles, from smooth image-tone emboss to satin stitch, herringbone weave, waves, scales and stars. Every swatch below is the real texture the editor renders — pick one to preview it tiling seamlessly.

Twill Weave

Diagonal woven ribs

Live preview

Image Relief

Stitch Textures

Dots & Lines

Grids & Tiles

Curves & Ridges

Decorative Shapes

Channel stack

Up to four spot channels, one job

Real 3D UV work is a stack: a white base for opacity, a gloss varnish for shine, a raised emboss for touch, and whatever else your press can lay down. Build up to four named channels, each with its own mask, relief style and tuning — then export them individually or as a single combined multi-channel TIFF.

  • Rename channels to match your RIP's layer conventions
  • Enable or disable channels without losing their settings
  • Per-channel masks, textures and tonal balance
  • Combined export stacks every spot into one Photoshop TIFF
Spot Channels4 / 4
W1White base

Opaque underprint for vivid color on clear film

W2Gloss varnish

Selective shine on highlights and lettering

W3Raised emboss

Tactile depth with a woven diagonal rib

W4Custom spot

Any extra layer your RIP can lay down

artwork_multi_channel.tiff
Masking

Select exactly the pixels that get texture

Each channel carries its own mask, built the way you think: whole artwork, connected regions, a target color, or AI segmentation. Refine with a precision magnifier, hole filling and clip controls.

Full Image

Apply the relief across the entire artwork, automatically respecting detected transparency.

Great for flood coatsZero setup

Magic Wand

Flood-fill connected regions by color similarity. Add clicks to grow the selection, then re-tune tolerance live.

Lab color or HSV hue matchingTolerance slider, no re-clicking

Color Select

Grab every pixel matching a base color within tolerance — including disconnected regions across the whole image.

Perfect for repeated motifsOne base color, whole canvas

AI Select

Point-prompted segmentation: click what you want, shift-click what you don't, add an object hint, then apply.

Up to 32 include/exclude pointsOptional text hint, e.g. “logo”

Precision magnifier

Pixel-accurate clicks on fine edges

Fill small holes

Clean speckle out of any mask in one click

Clip to artwork

Or allow varnish bleed & flood coats

Undo / redo history

Every mask and setting change is reversible

W3 · Raised emboss Twill weave
Scale6

Texture size — higher is coarser

Smoothness3

Edge softness of the relief

Light / dark balance128

Which tones rise and which recede

3D preview displacement1.4

Judging depth before you print

Apply 3D color
Clip spot to artwork
Control

Dial in the relief, then see it in 3D

Every channel exposes the controls that matter on press: texture scale, edge smoothness, tonal balance, and whether simulated lighting is baked into the output color. Then flip the preview into interactive 3D — orbit the relief, inspect one channel or the whole stack, and judge depth with real normal and roughness maps before you commit.

  • Production output preview matches your exported files
  • Interactive 3D relief view with orbit controls
  • Combined multi-channel 3D preview of the full stack
  • Bake 3D shading into color, or keep spots flat
Export

Files your RIP already understands

Spot channels are written as standard Photoshop spot-color TIFFs with the channel name and spot display information embedded, so NeoStampa, DigiRIP, Cadlink and friends map each layer to the right ink or varnish automatically. Take one combined file to the press, or individual channels and masks into any custom pipeline.

+ Normal map+ Roughness map+ Shaded color layer

Verified on UV DTF workflows including the Lumen S24F — and any UV printer whose RIP reads Photoshop spot channels.

Exporttake_the_step

artwork_multi_channel.tiff

Every spot stacked in one Photoshop-ready file, channel names embedded

artwork_W1.tiff … W4.tiff

Per-channel TIFFs with spot color & display metadata for your RIP

artwork_W1.png … W4.png

Binary masks — white is varnish — for custom pipelines

Spot names travel inside the TIFF — no manual channel mapping at the RIP.

Workflow

From flat art to tactile print in four steps

01

Start from any flat image

Upload a flat PNG or JPG, or hand one off from AI generation, background removal, the upscaler or the canvas editor.

02

Mask & texture

Add up to four channels, pick a masking mode per channel, and choose from 31 relief styles.

03

Preview in 3D

Check the production output, then orbit the interactive 3D relief to judge depth and shading.

04

Export & print

Download the combined multi-channel TIFF — or per-channel TIFFs and masks — and send it to your RIP.

Compatibility

Built for the print shop you already have

No proprietary formats, no lock-in. Spot Channel writes industry standard spot-color TIFFs, so it slots into existing UV and UV DTF production lines.

Lumen S24F

UV DTF printer

NeoStampa

RIP software

DigiRIP

RIP software

Cadlink

RIP software

Photoshop

Spot-color TIFF

Any UV / UV DTF press

Spot channel input

Spot Channel questions, answered:

Everything print shops ask before adding textured UV work to their line.

Dotted

The Spot Channel editor turns flat artwork into production-ready spot color files for 3D and textured UV printing. You split your artwork into up to four named spot channels — for example a white base, a gloss varnish, and a raised emboss — give each one a relief texture, and export Photoshop-compatible TIFFs your RIP software reads natively.

Make your next print tactile

With ImagePresto.com, turn any artwork into layered spot channels for gloss, emboss and 3D UV DTF effects — ready for your printer and RIP.

Try for free no credit card required.