Image Presto creates tactile 3D DTF UV prints from ordinary flat artwork. The Spot Channel editor stacks named spot channels — white base, gloss varnish, raised emboss, custom texture — masks each one independently, previews the relief in interactive 3D, and exports Photoshop-ready TIFFs your RIP already understands. No 3D modeling, no manual separations.


One flat artwork, two relief recipes — exactly what your UV DTF press will lay down. Drag the handle to compare.
4
named spot channels per job
31
relief & stitch textures
4
masking modes, incl. AI select
1
click multi-channel TIFF export
Spot channels tell the press where to lay white ink and varnish; relief textures decide how the surface feels. The varnish builds real height on the film, so the finished UV DTF print has gloss, texture and depth you can feel — all started from a flat PNG.

1 · Any flat image
A logo, sticker or design — uploaded, or handed off from AI generation, background removal or the upscaler.

2 · Spot channels + relief
Mask each layer — white base, varnish, emboss — and assign one of 31 relief textures per channel.

3 · 3D UV DTF print
Raised varnish and texture come off the press — gloss, depth and touch, from a file your RIP reads natively.
Thirty-one relief styles, from smooth image-tone emboss to satin stitch, herringbone weave, waves, scales and stars. Every swatch below is the real texture the editor renders — pick one to preview it tiling seamlessly.
Twill Weave
Diagonal woven ribs
Image Relief
Stitch Textures
Dots & Lines
Grids & Tiles
Curves & Ridges
Decorative Shapes
Real 3D UV work is a stack: a white base for opacity, a gloss varnish for shine, a raised emboss for touch, and whatever else your press can lay down. Build up to four named channels, each with its own mask, relief style and tuning — then export them individually or as a single combined multi-channel TIFF.
Opaque underprint for vivid color on clear film
Selective shine on highlights and lettering
Tactile depth with a woven diagonal rib
Any extra layer your RIP can lay down
Each channel carries its own mask, built the way you think: whole artwork, connected regions, a target color, or AI segmentation. Refine with a precision magnifier, hole filling and clip controls.
Apply the relief across the entire artwork, automatically respecting detected transparency.
Flood-fill connected regions by color similarity. Add clicks to grow the selection, then re-tune tolerance live.
Grab every pixel matching a base color within tolerance — including disconnected regions across the whole image.
Point-prompted segmentation: click what you want, shift-click what you don't, add an object hint, then apply.
Precision magnifier
Pixel-accurate clicks on fine edges
Fill small holes
Clean speckle out of any mask in one click
Clip to artwork
Or allow varnish bleed & flood coats
Undo / redo history
Every mask and setting change is reversible
Texture size — higher is coarser
Edge softness of the relief
Which tones rise and which recede
Judging depth before you print
Every channel exposes the controls that matter on press: texture scale, edge smoothness, tonal balance, and whether simulated lighting is baked into the output color. Then flip the preview into interactive 3D — orbit the relief, inspect one channel or the whole stack, and judge depth with real normal and roughness maps before you commit.
Spot channels are written as standard Photoshop spot-color TIFFs with the channel name and spot display information embedded, so NeoStampa, DigiRIP, Cadlink and friends map each layer to the right ink or varnish automatically. Take one combined file to the press, or individual channels and masks into any custom pipeline.
Verified on UV DTF workflows including the Lumen S24F — and any UV printer whose RIP reads Photoshop spot channels.
artwork_multi_channel.tiff
Every spot stacked in one Photoshop-ready file, channel names embedded
artwork_W1.tiff … W4.tiff
Per-channel TIFFs with spot color & display metadata for your RIP
artwork_W1.png … W4.png
Binary masks — white is varnish — for custom pipelines
Spot names travel inside the TIFF — no manual channel mapping at the RIP.
Upload a flat PNG or JPG, or hand one off from AI generation, background removal, the upscaler or the canvas editor.
Add up to four channels, pick a masking mode per channel, and choose from 31 relief styles.
Check the production output, then orbit the interactive 3D relief to judge depth and shading.
Download the combined multi-channel TIFF — or per-channel TIFFs and masks — and send it to your RIP.
No proprietary formats, no lock-in. Spot Channel writes industry standard spot-color TIFFs, so it slots into existing UV and UV DTF production lines.
Lumen S24F
UV DTF printer
NeoStampa
RIP software
DigiRIP
RIP software
Cadlink
RIP software
Photoshop
Spot-color TIFF
Any UV / UV DTF press
Spot channel input
Everything print shops ask before adding textured UV work to their line.
The Spot Channel editor turns flat artwork into production-ready spot color files for 3D and textured UV printing. You split your artwork into up to four named spot channels — for example a white base, a gloss varnish, and a raised emboss — give each one a relief texture, and export Photoshop-compatible TIFFs your RIP software reads natively.
With ImagePresto.com, turn any artwork into layered spot channels for gloss, emboss and 3D UV DTF effects — ready for your printer and RIP.
Try for free no credit card required.